Interface Reference · Map & Chips

Map & Chips

The map is where you say where and what. You place a probe to sample conditions anywhere, or drop a source and receiver to run a prediction — and a ring of chips keeps you honest about the depth under your finger, the freshness of the live data, and what each layer is showing. This page names every control on that surface and exactly what it does.

The Underwater Acoustics map with the panel rail, top-bar chips, map chrome and bottom-right readout cluster.
The map surface. The chart fills the centre; the top-bar chips (SSP, WIND) sit above it; the map chrome (compass, acoustic-scenario toggle, layers, zoom, scale) frames it; the panel rail runs down the right; and the bottom-right cluster shows the seabed depth with its BATHY / SEA-BED data sources. Every element is documented below.
§01

Two modes, three markers

One switch changes what a tap means: the acoustic-scenario toggle — the small radiowaves button in the map's top-right chrome, just left of the Layers menu. Off is Probe mode, the default (cyan outline). On is Acoustic scenario mode (brass, glowing), and an ACOUSTIC SCENARIO badge drops in under the chrome so the mode reads at a glance.

Probe mode DEFAULT

An ice-white crosshair reticle you position to ask "what's here?" — seafloor depth, sound-speed profile, currents, water column, wind and ambient noise all sample at the probe. Nothing is being predicted yet; you're just reading the ocean.

Acoustic scenario mode

Adds a brass source pin and a cyan receiver scope joined by a dashed bearing line. This is where a prediction runs. The probe stays live (dimmed) so you can keep sampling while a scenario is set.

Tap grammar

GestureIn Probe modeIn Acoustic scenario mode
Single tapMove the probe to the tapped pointSet the receiver pin
Long-press (½ s)Move the probe to the held pointSet the source pin
Drag the crosshairGrabs the 44-pt probe glyph directly and slides it — works in both modes. A PROBE depth pill floats above it while you drag; the position commits when you lift.
Tap a platformIf a platform diamond is within ~24 pt of your tap it is selected (opens its card) before any pin moves. A tap on open water while a card is showing just closes the card — it does not also move a pin.
Right-click (Mac only)Opens a context menu at the cursor: Drop Probe at Right Click Position · Set Source Pin at Right Click Position · Set Receiver Pin at Right Click Position · Copy Right Click Coordinates — each says so in its own label, because each acts at the click position rather than at your pin. Setting the receiver is unavailable while the mitigation-zone overlay is up, since the receiver is hidden there. Touch devices use the tap / long-press grammar above instead.
Pan / pinchAlways free — moving the camera never drags your pins along with it.
ON LAND — place pins at sea. MuirWave refuses to drop a pin over land. If a tapped or long-pressed point sits above the waterline (from the GEBCO grid) the placement is rejected, the previous position survives, and a brief amber ON LAND — place pins at sea notice appears with a warning tap. The grid is 5 arc-minutes, so expect a few hundred metres of fuzz right at a coastline — this guard stops the obvious "pin in the middle of a continent" mistake, not a surveyed shore.
MarkerLooks likeCarries
Probeice-white crosshair reticleSamples every ocean readout. Its depth shows in the bottom-right cluster when settled, and in a floating pill while dragging.
Sourcebrass pin (mappin, tip on the point)A "Source" label below and a DEP pill above. The prediction radiates from here. The pill reports the source depth of whichever workflow you're in: in an ACOUSTICS panel it's the Acoustics Setup depth, blank until you enter one; in an ANIMAL IMPACT panel it's the Impact panel's own source depth, which always has a value and is marked AUTO while it's the mid-water convention rather than a figure you chose.
Receivercyan scope glyphThe listening end of the prediction. Pill shows RNG (range from the source) and DEP (depth, blank until entered).
§02

How the map is built up

Everything you see is drawn in a fixed order — a satellite base at the bottom, your scenario and the chrome on top — so the markers you care about are never buried under a translucent wash. The Layers menu (§05) is grouped in this same order.

DRAW ORDER · BOTTOM → TOP 1 · Satellite base Apple imagery — the “Satellite” chart toggle 2 · Vector chart Depth contours + shoreline · seabed-substrate wash 3 · Field overlays Shipping density · ocean currents · water column (T/S) · platforms 4 · Acoustic field Signal-excess heat wash + dashed 0 dB edge — OR — mitigation-zone rings 5 · Scenario glyphs Source pin · receiver scope · bearing line · probe crosshair 6 · Chrome + chips Compass · scale bar · zoom · legends · data panel · top-bar chips · readout cluster what you look at & touch
The draw stack. Each layer paints over the one below. Your source pin, receiver and probe (5) sit above every field wash, and the chrome (6) sits above everything — so a busy shipping heatmap can never hide the marker you're placing.
§03

Map chrome — the frame controls

Brass-themed controls sit around the map edge. They move the camera and manage the panels; none of them change your scenario.

ControlWhat it doesWhere / notes
CompassBrass needle that follows the camera heading. Tap it to swing back to north-up (and flatten any tilt).Top-left. Already-aligned taps are ignored.
Scale barA brass ruler that snaps to a round distance (1-2-5 ladder) at the current zoom.Bottom-left. Labelled in your range unit (nm / km / yd / m).
Zoom stepperStacked + / that halve / double the visible span.Right edge. Pinch-to-zoom still works too.
Acoustic-scenario toggleSwitches between Probe and Acoustic-scenario mode (see §01).Top-right. Cyan outline when off; brass and glowing when on.
Layers menuOpens the layer toggles (§05).Top-right, right of the mode toggle (a stacked-layers icon).
ExpandBlows the map up to fill the workspace, and back.In the card's title bar.
Data-panel tabTucks the left Data Panel (§08) away and brings it back — a slim chevron capsule at the panel edge.All devices. Your choice is remembered across launches.
KEYS pillOn iPhone, collapses the bottom legends behind a single KEYS pill so they don't crowd the small map. Tap to expand.iPhone only — iPad and Mac show the legends directly. Only appears when there's a legend to reveal.
§04

The bottom-right readout cluster

Small pills in the lower-right corner tell you, at a glance, where you are, how deep it is there, and what data is answering — for the active point, which is the probe in Probe mode and the source pin in Acoustic-scenario mode. This is where the bundled, always-present sources live; the live sources are chips along the top (§07).

ReadoutShowsColour tells you
CURSOR / PROBEWhere you are pointing, in your coordinate format (DMS / DDM / DD). With a trackpad or mouse it reads CURSOR and follows the pointer live, adding the seafloor depth at that exact point (or land if you stray ashore). With no pointer — a finger, or the pointer off the map — it reads PROBE and gives the probe's own position, with no depth, because DEPTH below already reports that.Always cyan, in both states.
DEPTHSeafloor depth under the active point, in your depth unit (feet / m / fathoms).Always cyan. The digits cross-fade as you pan.
BATHYWhich bathymetry answered that depth.White = the shipped global GEBCO grid (5′). Brass = a finer downloaded regional pack (sub-5′, i.e. 1′ / 15″).
SEA-BEDThe seabed sediment class under the point (Dutkiewicz ’15).Always white — one bundled seabed dataset today.
SHOREAppears only where a high-detail shoreline pack covers the view centre; names its resolution (e.g. GEBCO 15″).Brass. Absent means you're on the baseline shoreline — nothing to flag.
The white-vs-brass rule is consistent everywhere: white means the built-in global data, brass means a sharper regional pack you've downloaded. If BATHY reads brass, you're predicting on higher-resolution seabed.
§05

The Layers menu

The stacked-layers button opens a menu grouped into four labelled sections, ordered the way the map is built up: the chart first, then the overlays layered on top, ending with the acoustic prediction. Your choices persist with the scenario.

Chart

SatelliteApple satellite imagery as the base map.
Depth contours & shorelineThe vector chart — isobaths and coastline drawn together.
Seabed substrateA colour wash of seabed sediment type. When on, a Simplified (colour-blind) toggle appears for a reduced palette.
Contour densityHow many isobaths draw: Sparse · Normal · Dense.

Traffic & structures

Shipping densityA heatmap of vessel-traffic density (a climatology; it also feeds the ambient-noise term).
Platform markersOffshore platforms as diamonds (tap to open a card). When on, a Show decommissioned toggle reveals retired platforms (hidden by default).

Ocean environment

Ocean currents LIVEDepth-resolved set & drift. Part of MuirWave Live — flipping it on without a subscription opens the upgrade prompt instead of leaving a dead toggle.
Currents styleDraw currents as static arrows or an animated particle flow.
Water column (T/S)A depth-slice wash of temperature / salinity structure, tied to the depth scrubber (§08).

Acoustic field

Heat overlayChooses what the acoustic wash shows: Transmission (the signal-excess detection field) or Mitigation zones (marine-mammal impact-zone rings). One or the other, not both. It follows your work: selecting anything in the ANIMAL IMPACT rail group switches it to the zone rings; selecting anything in the ACOUSTICS group switches it back to the transmission field. Moving between panels within a section — or closing one — changes nothing, and a manual pick here holds until you next cross between those two sections. While the zone rings are up the receiver pin hides too: impact work is source-centred (the "receiver" is the animal, in every direction), so the map shows the source and the rings only, and a single tap won't move the hidden receiver. Cross back to acoustics work and the receiver returns exactly where you left it.
§06

Overlays & their legends

Some overlays paint a wash you read against a key along the bottom edge. Each key only appears while the overlay it explains is actually drawing something; on iPad they lay side by side, on iPhone they stack behind the KEYS pill.

OverlayWhat it paintsLegend
Transmission heatA continuous signal-excess colour field radiating from the source — the convergence zone, shadow gap and bottom-bounce lobe read as distinct bands. A dashed line marks the 0 dB detection edge (the signal-excess = 0 contour).Detection-heat key, bottom-centre. Only in Acoustic-scenario mode once a field has computed.
Mitigation ringsReplaces the transmission wash with marine-mammal impact-zone rings.Mitigation-zone key, bottom-centre — chosen via the Heat-overlay picker (§05).
Ocean currentsSet & drift arrows, or animated particle flow.Drift key, bottom edge — while the currents overlay is on.
Water column (T/S)A temperature / salinity wash for the selected depth slice, auto-ranged to the visible area.Water-column key, bottom edge — while the wash is on.
§07

Top-bar chips

The strip along the top of the workspace is your instrument panel: what live data is answering and how fresh it is, plus the scenario clock. The live-data chips follow the active point — the probe in Probe mode, the source pin in Acoustic-scenario mode. On a wide iPad or Mac they ride inline in the top bar; on narrower iPad and on iPhone the SSP and WIND chips drop to a secondary row just under the title.

ChipWhat it doesWhen it shows
MITThe governing mitigation-zone range, colour-coded by size: green < 500 m · yellow 500 m – 2 km · orange 2 – 5 km · red ≥ 5 km. Tap to open the Marine-Mammal Impact Ranges panel.Only in a mitigation context (mitigation overlay on, or the Impact panel open) and once the scenario is complete.
SSP LIVESound-speed-profile source. Animates through the fetch lifecycle (below); tap for the inspector.Always.
WIND LIVEWind / wave / weather source for the sea-state and noise terms.Always.
CURRENTS LIVECurrents pack source.Only while the currents overlay is on and you hold MuirWave Live.
The Lat/Lon entry bar lives on the map card, not the top bar. The coordinate readout + pencil sits in the map card's own title bar (trailing slot on iPad and Mac; its own full-width row above the map on iPhone). It shows the source-pin coordinate in your chosen format (DMS / DDM / DD); tap the pencil to type an exact position — committing it re-centres the map there. It accepts a pasted "lat, lon" and drives the on-screen keypad when focused. The two coordinate readouts do different jobs: the entry bar is the position you set (the source pin, editable); the CURSOR / PROBE pill in the bottom-right cluster (§04) is the position you're pointing at (read-only, live).

What the live-chip colours mean

StateLookMeaning
Idlecyan, steadyLive off or not requested — resting on the bundled fallback.
Loadingbrass comet sweeping the outlineA fetch is in flight (these sources don't report a percentage).
Donesolid brass, brief glowFresh live data is in hand.
Stalledamber, pulsingThe last fetch failed or timed out — tap for the reason.
Offlinemuted, dashedNo network path; resting on the fallback. A steady state, not an error.
Each chip also carries a small age token (e.g. · 3 H) coloured by how stale the data is — so freshness is visible without opening anything. Reduce Motion swaps the comet and pulse for steady outlines.

The Chip Inspector

Tap any live chip and a popover explains what the app is doing right now for that source.

  • ANSWERING NOW
    Which tier is supplying the value — a live point fetch, a downloaded operating-area pack, or bundled climatology (and, if it fell back, why).
  • STATE
    Up to date, fetching, failed, offline, or "subscribe / renew" if the source is gated behind MuirWave Live.
  • CACHED · LAST FETCH · ENDPOINT
    Where and when the last data landed, and which host was queried.
  • LAST ERROR
    The verbatim message when a fetch failed — no guessing why a chip is amber.
  • REFRESH NOW
    Forces a fresh fetch for the active point. (Currents pull automatically as you pan into uncovered water — there's no manual refresh there.)
If you're on the free tier, the SSP and WIND inspectors show an UNLOCK MUIRWAVE LIVE button (or RENEW MUIRWAVE LIVE if your subscription lapsed) — that's where the gated data is explained instead of silently missing.

The impact-range chip (IMPACT / MIT)

While you're doing impact work — the Impact or Mitigation panel open, or the map showing mitigation zones — a colour-banded chip joins the top bar with the governing marine-mammal range at the source pin (green under 500 m through red at 5 km+). Tap it to open the Impact Ranges panel. Its title is honest about what the number is:

IMPACTThe unmitigated baseline range. What you always see on the free tier, and what a Pro user sees before any abatement measure is switched on.
MITThe mitigated range — shown only when you hold MuirWave Pro and a mitigation measure (an abatement system, soft-start or acoustic deterrent) is actually applied to the number.

Scenario clock, live clock & save

Scenario date/timeThe calendar chip (brass). Tap for a graphical date/time picker — it drives the SSP season, the currents timestep, the wind forecast and the acoustics. A Now button snaps it to the present.
Wall-clockThe current time, right now. Tap to cycle UTC → PIN → LOCAL. This is today's time, not the scenario time — the two live side by side on purpose.
SaveOn iPad and Mac a direct Save button stores the scenario as a project; on iPhone it lives in the ⋯ menu. There's no in-page reset — start fresh from Landing → New Project.

The four completion dots

At the head of the Acoustics setup group, four dots track the numbers a prediction needs — in setup order: Frequency · Source Level · Source Depth · Receiver Depth.

DotMeans
GreenThat value is entered.
Cyan, pulsingThe next one to fill in.
DimStill to come.
MuirWave ships with no default numbers — the dots are your checklist. All four set means the scenario is complete and outputs (like the impact-range chip and the detection field) can appear. Starting a new project from Landing empties them.
§08

The left Data Panel & depth scrubber

A slim panel on the left edge lists the key readouts for the active point, so you don't have to open a rail tile to see them. It shows the same values as the tiles, so the two can't disagree. Its header reads PROBE or ACOUSTIC SCENARIO to match the mode.

In Probe modeAdds in Acoustic-scenario mode
Seafloor · Water Column · Currents · Wind & Sea State · Ambient NoiseAcoustics Setup · Output

Below the readouts sits the DEPTH master scrubber — a horizontal slider running from the surface (0) down to the seabed under the probe. It can't address below the seafloor. Sliding it sets one shared depth that the water-column wash, the currents overlay and the Water Column panel all follow, so every depth-resolved view stays on the same slice.

Do

Use the scrubber to sweep a single depth across the currents arrows and the T/S wash together — they move as one.

Don't

Expect it to reach below the seabed — the range is capped at the depth under your probe by design.

Tuck the whole panel away with the data-panel tab (§03) whenever you want the full map — your preference is remembered across launches.